Welcome to the M Teaching Peaks store! With over 20 years of classroom experience across multiple states and countries, we offer a diverse range of products designed to boost student engagement, consolidate taught concepts, and promote classroom discussion. Enjoy exploring our store!
Welcome to the M Teaching Peaks store! With over 20 years of classroom experience across multiple states and countries, we offer a diverse range of products designed to boost student engagement, consolidate taught concepts, and promote classroom discussion. Enjoy exploring our store!
Rhyming Words Sorting Activity – Fun Phonics & Language Arts Practice for Grades 1-2
Help students master rhyming words with this hands-on, interactive activity!
Students will match a first word, an illustration, and its rhyming word using vivid images and clearly labeled word cards.
This fun and engaging activity is designed to strengthen phonics skills, word recognition, and overall language arts understanding.
What’s Included:
20 First Word Cards – Cards featuring key words that students will match with rhyming words.
20 Illustration Cards – Engaging, detailed illustrations that visually connect the first word with its rhyming word, reinforcing phonics patterns.
20 Rhyming Word Cards – Cards with words that rhyme with the first word, helping students practice phonics and sound recognition.
Blank Cards – Customizable templates for students to create their own sets of rhyming word pairs, encouraging creativity and deeper learning.
How It Works:
Students will match a First Word Card with its corresponding Illustration Card and Rhyming Word Card to complete the set. For example:
First Word: pen
Illustration Card: A pen held by a hen, writing on paper.
Rhyming Word: hen
Once students are familiar with the activity, they can use the blank cards to create their own rhyming word sets, adding a creative twist to the learning process.
Why Teachers Love It:
Hands-On & Interactive – Encourages active learning through sorting and matching rhyming words.
Skill-Building – Strengthens phonics, word recognition, and rhyming skills.
Customizable for Deeper Learning – Blank cards allow students to create their own sets, fostering creativity and personalized learning.
Classroom-Ready – Easy to print, laminate, and reuse for long-term use.
Adaptable for Grades 1-2 – Ideal for group work, literacy centers, or independent practice.
Visual Learning Support – Beautiful illustrations reinforce word relationships and help students understand rhyming patterns.
With 60 cards plus customizable blank cards, this engaging resource helps students practice rhyming words in a fun, interactive way.
Build phonics and language arts skills—one rhyming set at a time!
Know Your Idioms Task Cards - Puzzling Problems Set 2 is a set of fun, problem solving task cards designed to engage students in developing their knowledge of idioms and overall enthusiasm for figurative language.
Each idiom needs to be solved by deciphering a combination of jumbled letters and pictures. You may wish to demonstrate with an example card, but generally students understand the task very quickly.
These cards have been used successfully with:
Grades 3-7
ESL / EAL / EFL / Grades 4 – 12, University/College, Adult
This resource contains:
26 cards (25 idioms and one title card)
Student recording sheet
Answer Key (Answers are also in an optional full-sized pdf)
Student sentence sheet
PDF and PNG Files
The idioms included in Set 2:
Hold your horses, Hit the nail on the head, No big deal, To sit on the fence, On the ball, Blow your own trumpet, On cloud nine, Different kettle of fish, First crack at, A head start, Second nature, A double-edged sword, A drop in the ocean, Over the hill, Cherry pick, Hit it off, A piece of cake, Bigger fish to fry, Second to none, Storm in a teacup, A dime a dozen, To spill the beans, Turn a blind eye, A stone’s throw, Brush up on
Instructions:
Print, laminate and cut the individual cards. (p. 2-8)
Print student sheet (p. 9) and provide each student with a worksheet. You may prefer to allow students to work in pairs.
Distribute the cards around the room.
Students may start at any number and work their way through in any order, but it is helpful to remind students to write the idiom in the same numbered answer box i.e., if they are on card number 12, they should write their answer in answer box number 12.
Students check their answers.
An extra sheet is provided (p. 11) to have students choose 4 idioms and write 4 sentences to demonstrate their understanding and ability to use it in the correct context. Students may access the cards and definitions while writing their sentences.
For higher grades, students are more likely to enjoy being challenged by seeing if they can use two idioms in the right context in the one sentence.
Enjoy!
Know Your Idioms Task Cards - Puzzling Problems Set 3 is a set of fun, problem solving task cards designed to engage students in developing their knowledge of idioms and overall enthusiasm for figurative language.
Each idiom needs to be solved by deciphering a combination of jumbled letters and pictures. You may wish to demonstrate with an example card, but generally students understand the task very quickly.
These cards have been used successfully with:
Grades 3-7
ESL / EAL / EFL / Grades 4 – 12, University/College, Adult
This resource contains:
26 cards (25 idioms and one title card)
Student recording sheet
Answer Key (Answers are also in an optional full-sized pdf)
Student sentence sheet
PDF and PNG Files
The idioms included in Set 3:
Apple of my eye, Cost an arm and a leg, Close but no cigar, Mum’s the word, To let the cat out of the bag, Once in blue moon, To win hands down, Bite the bullet, A walk in the park, Neck of the woods, On the cards, All ears, Fish out of water, Hit the sack, At the drop of a hat, Ball is in your court, By the skin of my teeth, For a song, All Greek to me, Finding your feet, Over the top, Pipe down, Run out of steam, Skating on thin ice, Wrap it up
Instructions:
Print, laminate and cut the individual cards. (p. 2-8)
Print student sheet (p. 9) and provide each student with a worksheet. You may prefer to allow students to work in pairs.
Distribute the cards around the room.
Students may start at any number and work their way through in any order, but it is helpful to remind students to write the idiom in the same numbered answer box i.e., if they are on card number 12, they should write their answer in answer box number 12.
Students check their answers.
An extra sheet is provided (p. 11) to have students choose 4 idioms and write 4 sentences to demonstrate their understanding and ability to use it in the correct context. Students may access the cards and definitions while writing their sentences.
For higher grades, students are more likely to enjoy being challenged by seeing if they can use two idioms in the right context in the one sentence.
Enjoy!
Know Your Idioms Task Cards – Puzzling Problems Set 1 is a set of fun, problem solving task cards designed to engage students in developing their knowledge of idioms and overall enthusiasm for figurative language.
Each idiom needs to be solved by deciphering a combination of jumbled letters and pictures. You may wish to demonstrate with an example card, but generally students understand the task very quickly.
These cards have been used successfully with:
Grades 3-7
ESL / EAL / EFL / Grades 4 – 12, University/College, Adult
This resource contains:
26 cards (25 idioms and one title card)
Student recording sheet
Answer Key (Answers are also in an optional full-sized pdf)
Student sentence sheet
PDF and PNG Files
The idioms included in Set 1:
To get the ball rolling, Cup of tea, Back to square one, All in the same boat, Over the moon, Rip off, To cut corners, Cold turkey, Drive me up the wall, The green light, Under the weather, Fishy, To see eye to eye, Skeleton in the closet, Out of this world, Head over Heels, Out of the blue, Up and running, To fly off the handle, To go the extra mile, In a pickle, A leopard can’t change its spots, In two minds, To be caught red-handed, Barking up the wrong tree.
Instructions:
Print, laminate and cut the individual cards. (p. 2-8)
Print student sheet (p. 9) and provide each student with a worksheet. You may prefer to allow students to work in pairs.
Distribute the cards around the room.
Students may start at any number and work their way through in any order, but it is helpful to remind students to write the idiom in the same numbered answer box i.e., if they are on card number 12, they should write their answer in answer box number 12.
Students check their answers.
An extra sheet is provided (p. 11) to have students choose 4 idioms and write 4 sentences to demonstrate their understanding and ability to use it in the correct context. Students may access the cards and definitions while writing their sentences.
For higher grades, students are more likely to enjoy being challenged by seeing if they can use two idioms in the right context in the one sentence.
Enjoy!
Figurative Language English Center: Classic Similes Puzzling Problems Set 1 is a fun, matching activity designed to engage students in developing their knowledge of similes and overall enthusiasm for figurative language.
This center is perfect for young learners or ESL students who are just beginning their journey into similes and figurative language.
Each simile needs to be solved by deciphering a combination of jumbled letters and pictures. You may wish to demonstrate with an example card, but generally students understand the task very quickly.
These cards have been used successfully with:
Grades 2-4
ESL / EAL / EFL / Grades 4 – 12, University/College, Adult
This resource contains:
41 cards (20 simile matches and one title card)
Student recording sheet (optional)
Answer Key
A bonus extra set without the ‘puzzling’ elements. This extra set can be used as a differentiation option, to play the memory/concentration game or as answer cards.
PDF and PNG Files
Instructions:
Print, laminate and cut the individual cards. (p. 2-12)
The differentiated/answer set may also be printed and laminated (p. 15-24)
Mix the cards. Using the imbedded arrows, have students match the cards to create the classic simile. (You may wish to print out the student recording sheet and have students write down the similes)
Cards can be divided into as few or as many sets as required.
As well as finding matches, older or advanced students can try playing the memory/concentration game while emerging learners can play the memory/concentration game using the differentiated cards.
Enjoy!
Figurative Language English Center: Classic Similes Puzzling Problems Set 2 is a fun, matching activity designed to engage students in developing their knowledge of similes and overall enthusiasm for figurative language.
This center is perfect for young learners or ESL students who are just beginning their journey into similes and figurative language.
Each simile needs to be solved by deciphering a combination of jumbled letters and pictures. You may wish to demonstrate with an example card, but generally students understand the task very quickly.
These cards have been used successfully with:
Grades 2-4
ESL / EAL / EFL / Grades 4 – 12, University/College, Adult
This resource contains:
41 cards (20 simile matches and one title card)
Student recording sheet (optional)
Answer Key
A bonus extra set without the ‘puzzling’ elements. This extra set can be used as a differentiation option, to play the memory/concentration game or as answer cards.
PDF and PNG Files
Instructions:
Print, laminate and cut the individual cards. (p. 2-12)
The differentiated/answer set may also be printed and laminated (p. 15-24)
Mix the cards. Using the imbedded arrows, have students match the cards to create the classic simile. (You may wish to print out the student recording sheet and have students write down the similes)
Cards can be divided into as few or as many sets as required.
As well as finding matches, older or advanced students can try playing the memory/concentration game while emerging learners can play the memory/concentration game using the differentiated cards.
Enjoy!
Figurative Language English Center: Classic Similes Puzzling Problems Set 3 is a fun, matching activity designed to engage students in developing their knowledge of similes and overall enthusiasm for figurative language.
This center is perfect for young learners or ESL students who are just beginning their journey into similes and figurative language.
Each simile needs to be solved by deciphering a combination of jumbled letters and pictures. You may wish to demonstrate with an example card, but generally students understand the task very quickly.
These cards have been used successfully with:
Grades 2-4
ESL / EAL / EFL / Grades 4 – 12, University/College, Adult
This resource contains:
41 cards (20 simile matches and one title card)
Student recording sheet (optional)
Answer Key
A bonus extra set without the ‘puzzling’ elements. This extra set can be used as a differentiation option, to play the memory/concentration game or as answer cards.
PDF and PNG Files
Instructions:
Print, laminate and cut the individual cards. (p. 2-12)
The differentiated/answer set may also be printed and laminated (p. 15-24)
Mix the cards. Using the imbedded arrows, have students match the cards to create the classic simile. (You may wish to print out the student recording sheet and have students write down the similes)
Cards can be divided into as few or as many sets as required.
As well as finding matches, older or advanced students can try playing the memory/concentration game while emerging learners can play the memory/concentration game using the differentiated cards.
Enjoy!
Morphology Mania Match – Latin & Greek Roots, Prefix, Suffix Activity
Help students unlock the power of word building with this hands-on morphology activity!
Students will match Latin and Greek roots with prefixes or suffixes, using sentence clues to infer the correct word.
This engaging activity strengthens vocabulary, critical thinking, and word analysis skills in an interactive and meaningful way.
What’s Included:
20 Root Word Cards – Key Latin and Greek roots that form the foundation of words.
20 Prefix/Suffix Cards – Common affixes that modify root words to create new meanings.
20 Sentence Clue Cards – Contextual sentences with blanks to help students infer the correct word.
Blank Cards – Customizable templates for students to create their own word sets, reinforcing learning.
How It Works:
Students match a Root Word Card with a Prefix or Suffix Card to create a complete word. Then, they must find the Sentence Clue Card where their word fits correctly into the blank.
Once familiar, students can use the blank cards to create their own word-building challenges, deepening their understanding through active, hands-on learning.
Why Teachers Love It:
Hands-On & Engaging – Keeps students actively involved in word exploration.
Boosts Vocabulary & Word Recognition – Strengthens understanding of Latin and Greek roots.
Encourages Critical Thinking – Sentence clues challenge students to infer meanings.
Customizable for Deeper Learning – Blank cards allow for extension activities.
Perfect for Grades 4–6 – Great for literacy centers, small groups, or whole-class activities.
Print, Laminate & Reuse – A classroom-ready resource designed for long-term use.
With 60 cards plus customizable blanks, this interactive morphology resource helps students build a strong vocabulary foundation in a fun and engaging way.
Master Latin and Greek roots, prefixes, and suffixes—one match at a time!
Engage Students in a Fun & Thought-Provoking English Literature Challenge!
Dive into the captivating world of literature with this interactive sorting activity that encourages students to analyze famous first lines from classic novels!
What’s Included:
60 Cards in Total – Each of the 20 Famous First Lines sorting sets includes:
20 First Line Cards – Presents a memorable opening line.
20 Novel Cards – Identifies the classic literary work.
20 Significance Cards – Explains the importance of the first line in setting the tone or theme.
Blank Cards – Perfect for student-led discussions and creative extensions, allowing for the exploration of additional literary works.
How It Works:
Students will match each famous first line with its corresponding novel and significance card to create complete and meaningful sets!
Through critical thinking, reasoning, and collaboration, they’ll analyze the connections between literary openings and their deeper meanings.
Best For:
English Literature, Literary Analysis, Critical Thinking, and ELA
Why Teachers Love It:
Hands-On & Engaging – Encourages literary analysis through interactive sorting.
Promotes Meaningful Discussion – Helps students connect literature to broader themes.
Customizable for Deeper Learning – Blank cards allow for student-generated examples and exploration of additional novels.
Great for Centers & Small Groups – Ideal for collaborative and interactive learning experiences.
Classroom-Ready – Print, laminate, and use year after year!
Designed for Grades 8–12
With 60 total cards plus blank templates, this resource transforms literary analysis into an engaging, interactive experience that deepens students’ understanding of classic novels through their famous first lines!
Engage Students in a Fun & Thought-Provoking English Literature Challenge!
Dive into the world of classic literature with this interactive sorting activity that challenges students to think critically about novels, their themes, and iconic characters!
What’s Included:
60 Cards in Total – Each of the 20 sorting sets features three unique cards:
Novel Card – Introducing a classic literary work.
Lesson Card – Highlighting the novel’s central theme or warning.
Character Card – Featuring a key character with a brief description of their role.
Blank Cards – Ideal for student-led discussions, creative extensions, or customized challenges, allowing students to explore additional literary works.
How It Works:
Students match each novel with its corresponding lesson and character card to create complete and meaningful sets!
Through critical thinking, reasoning, and collaboration, they’ll analyze the connections between classic stories and their deeper messages.
Best For:
English Literature, Literary Analysis, Critical Thinking, and ELA
Why Teachers Love It:
Hands-On & Engaging – Encourages literary analysis through interactive sorting.
Promotes Meaningful Discussion – Helps students connect literature to broader themes.
Customizable for Deeper Learning – Blank cards allow for student-generated examples and exploration of additional novels.
Great for Centers & Small Groups – Perfect for collaborative and interactive learning experiences.
Classroom-Ready – Print, laminate, and use year after year!
Designed for Grades 8–12
With 60 total cards plus blank templates, this resource transforms literary analysis into an engaging, interactive experience that deepens students’ understanding of classic novels!
Engage Students in a Fun & Thought-Provoking English Literature Challenge!
Dive into the captivating world of literature with this interactive sorting activity that encourages students to analyze symbolism in well-known literary works!
What’s Included:
60 Cards in Total – Each of the 20 Symbolism sorting sets includes:
20 Symbol Cards – Highlights a significant literary symbol.
20 Book Cards – Identifies the literary work where the symbol appears.
20 Meaning Cards – Explains the symbol’s deeper significance and thematic connections.
Blank Cards – Perfect for student-led discussions and creative extensions, allowing for the exploration of additional literary works.
How It Works:
Students will match each symbol with its corresponding book and meaning card to create complete and meaningful sets!
Through critical thinking, reasoning, and collaboration, they’ll explore how symbolism enhances storytelling and deepens literary themes.
Best For:
English Literature, Literary Analysis, Critical Thinking, and ELA
Why Teachers Love It:
Hands-On & Engaging – Encourages literary analysis through interactive sorting.
Promotes Meaningful Discussion – Helps students connect literature to broader themes.
Customizable for Deeper Learning – Blank cards allow for student-generated examples and exploration of additional books.
Great for Centers & Small Groups – Ideal for collaborative and interactive learning experiences.
Classroom-Ready – Print, laminate, and use year after year!
Designed for Grades 7–11
With 60 total cards plus blank templates, this resource transforms literary analysis into an engaging, interactive experience that deepens students’ understanding of symbolism in literature!
Engage Students in an Interactive & Immersive Mythology Challenge!
Help students explore the myths, legends, and creatures from cultures around the world with this engaging sorting activity!
By matching mythological creatures, their cultural origins, and key traits, students will analyze legendary beings, strengthen their understanding of world mythology, and uncover fascinating connections between global myths.
What’s Included:
60 Cards in Total – Each of the 20 mythological sorting sets includes:
20 Creature Cards – Features legendary beings from world mythology.
20 Cultural Origin Cards – Identifies the mythological tradition of each creature.
20 Key Trait Cards – Highlights a defining characteristic or ability of the creature.
Blank Cards – Can be used for student-created mythological sets or as a foundation for independent research tasks.
How It Works:
Students will match each creature card with its corresponding cultural origin and key trait to form complete sets!
Through discussion and reasoning, they’ll uncover how mythology reflects cultural beliefs, values, and storytelling traditions.
The blank cards provide an opportunity for students to research and introduce additional mythological creatures, further deepening their engagement with world mythology.
Best For:
World History, Literature, Social Studies, Religious Studies, and Mythology Units
Why Teachers Love It:
Hands-On & Engaging – Makes learning mythology interactive and fun.
Promotes Critical Thinking – Encourages students to analyze myths and their significance.
Supports Independent Research – Blank cards inspire deeper exploration of world mythology.
Customizable for Deeper Learning – Allows students to create their own mythological sorting sets.
Great for Centers & Small Groups – Ideal for collaborative learning and class discussions.
Classroom-Ready – Print, laminate, and use year after year!
Designed for Grades 7–12
With 60 total cards plus blank templates, this resource transforms the study of mythology into an engaging, high-impact learning experience that helps students connect myths across cultures, think critically, and appreciate the power of storytelling!
Engage Students with a Fun & Interactive Anagram Riddle Challenge!
Boost vocabulary, critical thinking, and word recognition with this exciting Anagram Riddles Sorting Activity—perfect for grades 4-6 and ESL/EAL learners!
By solving clever riddles and discovering hidden word connections, students will develop language skills in a hands-on, engaging way.
What’s Included:
60 Cards in Total – Each of the 20 anagram sets includes:
20 Picture Cards – A visually engaging image representing the main word.
20 Anagram Cards – A scrambled version of the word forming a new, related term.
20 Riddle Cards – Thought-provoking clues guiding students to solve the anagram.
Blank Cards – Perfect for student-created anagram challenges.
How It Works:
Students will match each picture card with its corresponding anagram and riddle to complete the set!
Through problem-solving and discussion, they’ll uncover fascinating word relationships while enhancing spelling, vocabulary, and logical reasoning.
Best For:
Language Arts, Spelling, Vocabulary Development, Word Puzzles, ESL/EAL, and Critical Thinking
Why Teachers Love It:
Hands-On & Engaging – Makes wordplay fun and interactive.
Boosts Vocabulary & Spelling – Strengthens language skills through anagrams.
Encourages Problem-Solving – Promotes logical thinking with clever riddles.
Customizable for Deeper Learning – Blank cards inspire student creativity.
Great for Centers & Small Groups – Ideal for collaborative learning.
Classroom-Ready – Print, laminate, and use year after year!
With 60 total cards plus blank templates, this resource transforms wordplay into an engaging, high-impact activity that helps students think critically, recognize patterns, and expand their vocabulary!
Engage Students in a Fun & Thought-Provoking Perspective Challenge!
Help students sharpen their critical thinking skills with this interactive sorting activity!
By exploring different perspectives in various situations, students will analyze how context shapes our views, strengthen their reasoning abilities, and learn to appreciate diverse interpretations of the same scenario.
What’s Included:
60 Cards in Total – Each of the 20 perspective sorting sets includes:
20 Situation Cards – Presents unique scenarios that can be perceived in multiple ways.
20 Jackpot Moment Cards – Highlights the positive perspective in each situation.
20 Total Letdown Cards – Illustrates the contrasting, unimpressive viewpoint of the same scenario.
Blank Cards – Perfect for student-generated examples and deeper exploration.
How It Works:
Students will match each situation card with its corresponding jackpot moment and total letdown card to form complete sets!
Through discussion and reasoning, they’ll uncover how different contexts influence our perceptions and judgments.
Best For:
Critical Thinking, Creative Writing, Social Studies, Philosophy, Psychology, Social Emotional Learning (SEL), and Life Skills
Why Teachers Love It:
Hands-On & Engaging – Makes exploring perspectives interactive and fun.
Promotes Meaningful Discussion – Encourages students to recognize how context shapes opinions.
Customizable for Deeper Learning – Blank cards inspire student-created examples.
Great for Centers & Small Groups – Ideal for collaborative learning and class discussions.
Classroom-Ready – Print, laminate, and use year after year!
Designed for Grades 5–10
With 60 total cards plus blank templates, this resource transforms perspective exploration into an engaging, high-impact learning experience that helps students think critically and appreciate the beauty of diverse viewpoints!
Engage Students in a Fun & Thought-Provoking Rhetoric & Persuasion Challenge!
Help students master the art of persuasion with this interactive sorting activity!
Through Ethos, Pathos, and Logos, students will analyze rhetorical appeals and strengthen their critical thinking skills.
What’s Included:
60 Cards in Total – Each of the 20 rhetorical sorting sets includes:
20 Appeal Cards – Identifies the type of rhetorical appeal (Ethos, Pathos, or Logos).
20 Explanation Cards – Defines how the appeal persuades an audience.
20 Persuasive Statement Cards – Provides real-world examples of each appeal in action.
Blank Cards – Perfect for student-generated examples and deeper exploration.
How It Works:
Students will match each appeal with its explanation and persuasive statement to form complete sets! Through discussion and reasoning, they’ll explore how rhetoric shapes arguments and influences audiences.
Best For:
Rhetorical Analysis, Persuasive Writing, Critical Thinking, and ELA
Why Teachers Love It:
Hands-On & Engaging – Makes rhetoric and persuasion interactive.
Promotes Meaningful Discussion – Helps students recognize rhetorical strategies in everyday language.
Customizable for Deeper Learning – Blank cards allow for student-generated examples.
Great for Centers & Small Groups – Ideal for collaborative learning and debate activities.
Classroom-Ready – Print, laminate, and use year after year!
Designed for Grades 6–10
With 60 total cards plus blank templates, this resource transforms rhetorical analysis into a dynamic, engaging experience that helps students grasp Ethos, Pathos, and Logos in a fun and meaningful way!
Engage Students in a Fun & Thought-Provoking Logical Fallacies Challenge!
Help students sharpen their critical thinking skills with this interactive sorting activity!
By identifying common logical fallacies, students will analyze flawed reasoning, strengthen their argumentative skills, and learn to spot rhetorical traps.
What’s Included:
60 Cards in Total – Each of the 20 fallacy sorting sets includes:
20 Logical Fallacy Cards – Identifies the specific fallacy (e.g., Red Herring, Straw Man, Equivocation).
20 Flawed Argument Cards – Presents a real-world example of the fallacy in action.
20 Explanation Cards – Clarifies why the argument is faulty.
Blank Cards – Perfect for student-generated examples and deeper exploration.
How It Works:
Students will match each fallacy with its corresponding flawed argument and explanation to form complete sets!
Through discussion and reasoning, they’ll uncover how fallacies distort arguments and influence thinking.
Best For:
Critical Thinking, Debate, Persuasive Writing, Rhetorical Analysis, Philosophy, and Psychology
Why Teachers Love It:
Hands-On & Engaging – Makes logical fallacies interactive and fun.
Promotes Meaningful Discussion – Helps students recognize faulty reasoning in everyday language.
Customizable for Deeper Learning – Blank cards encourage student-created examples.
Great for Centers & Small Groups – Ideal for collaborative learning and debate activities.
Classroom-Ready – Print, laminate, and use year after year!
Designed for Grades 7–11
With 60 total cards plus blank templates, this resource turns logical fallacies into an engaging, high-impact learning experience that helps students think critically and argue effectively!
Engage Students with a Fun & Interactive Portmanteau Word Challenge!
Boost vocabulary, critical thinking, and creativity with this Portmanteau Puzzles Sorting Activity—perfect for grades 4-6!
By matching blended words to their definitions and context sentences, students will explore language in a hands-on, engaging, and laughter-filled way.
What’s Included:
60 Cards in Total – Featuring a variety of fun and creative portmanteau words!
20 Portmanteau Word Cards – Unique and humorous word blends.
20 Definition Cards – Student-friendly explanations of each word.
20 Context Sentence Cards – Sentences that help students understand usage.
Blank Cards – Encourage students to invent their own portmanteaus!
How It Works:
Students match each portmanteau word with its definition and context sentence, sparking discussions about word formation and meaning.
The humorous word combinations keep learning fun and interactive!
Best For:
ELA, Literacy Centers, Word Work, Vocabulary Building, and Enrichment Activities
Why Teachers Love It:
Encourages Word Curiosity – Helps students recognize and create portmanteau words.
Builds Critical Thinking – Enhances understanding of word structure and meaning.
Perfect for Literacy Centers & Small Groups – Engaging, collaborative learning.
Adaptable for Any Classroom – Great for warm-ups, discussion, and vocabulary games.
Ready to Print & Use – A long-lasting resource for repeated play.
With 60 total cards plus blank templates, this wordplay-packed activity turns vocabulary practice into an engaging and laugh-out-loud experience!
Engage Students with a Fun & Interactive Allusion Challenge!
Boost literary analysis, critical thinking, and contextual understanding with this Allusion Adventures Sorting Activity—perfect for grades 6-10!
By matching allusions to their references and meanings, students will explore language in a hands-on, engaging, and thought-provoking way.
What’s Included:
60 Cards in Total – Featuring a variety of famous literary, mythological, and historical allusions!
20 Allusion Sentence Cards – Sentences with blanks for students to complete using the correct allusion.
20 Picture Cards – Eye-catching illustrated references to myths, literature, and historical figures.
20 Meaning Cards – Clear explanations of each allusion’s origin and significance.
Blank Cards – Encourage students to create their own allusion-based matches!
How It Works:
Students match each allusion sentence (with a missing allusion) to the correct illustrated reference and meaning card.
This engaging sorting challenge promotes deeper literary connections, critical thinking, and lively discussions about allusions in literature and everyday language.
Best For:
ELA, Literary Analysis, Figurative Language, Vocabulary Building, and Enrichment Activities
Why Teachers Love It:
Strengthens Literary Comprehension – Helps students recognize and interpret allusions.
Builds Critical Thinking – Encourages deeper analysis of figurative language.
Perfect for Small Groups & Centers – Encourages collaboration and discussion.
Adaptable for Any Classroom – Great for warm-ups, literary discussions, and review games.
Ready to Print & Use – A long-lasting resource for engaging learning sessions.
With 60 total cards plus blank templates, this allusion-packed activity turns literary analysis into an exciting adventure in language and meaning!
Engage Students in an Interactive Exploration of Critical Thinking & Debate!
Students will match and sort opinions, supporting reasons, and counterarguments in a hands-on activity—helping them develop argumentation skills, logical reasoning, and perspective-taking in a fun and engaging way!
This resource is perfect for English Language Arts and Social Studies lessons!
What’s Included:
60 Total Cards – Covering a wide range of thought-provoking debate topics.
20 Opinion Cards – Presenting engaging and sometimes humorous debate-worthy statements.
20 Supporting Reason Cards – Providing logical reasons to back up each opinion.
20 Counterargument Cards – Offering opposing perspectives to challenge the reasoning.
Blank Cards – Customizable templates for student-created debates, independent research tasks, or assessment activities.
How It Works:
Students will match an Opinion with its corresponding Supporting Reason and Counterargument to form a complete debate set.
Why Teachers Love It:
Hands-On & Engaging – Encourages students to think critically and explore different perspectives.
Perfect for ELA & Social Studies – Strengthens reasoning, debate skills, and persuasive writing.
Customizable for Deeper Learning – Blank cards allow students to create their own debate topics and arguments.
Great for Discussion & Reflection – Ideal for class debates, group activities, and independent analysis.
Classroom-Ready – Easy to print, laminate, and reuse for long-term classroom engagement.
Designed for Grades 3–6 – A versatile resource that makes critical thinking and debate fun!
With 60 total cards plus blank templates, this interactive resource sparks meaningful discussions and helps students develop essential critical thinking skills in a way they’ll love!
Engage Students in an Interactive Exploration of Logic & Problem-Solving!
Students will match and sort Who, What, and Where in this fun and brain-boosting mystery riddle game!
With a mix of logic, humor, and critical thinking, this hands-on activity challenges students to uncover connections between characters, actions, and locations—all while keeping them entertained!
This resource is perfect for ELA, Social Studies, and Critical Thinking lessons!
What’s Included:
60 Total Cards – Covering a wide variety of fun and surprising scenarios.
20 Who Cards – Featuring intriguing people, animals, or characters.
20 What Cards – Describing unique actions or situations.
20 Where Cards – Featuring humorous, unexpected, or logical settings.
Blank Cards – Customizable templates for student-created mysteries or extension activities.
How It Works:
Students will match a Who with the correct What and Where to form a complete and logical set. But there’s a twist—each Where card is packed with humor to keep students thinking and engaged!
Why Teachers Love It:
Hands-On & Engaging – Encourages problem-solving and reasoning in a fun way.
Perfect for ELA & Social Studies – Strengthens logical connections, storytelling, and comprehension.
Customizable for Deeper Learning – Blank cards allow students to create their own mystery riddles.
Great for Discussion & Collaboration – Ideal for small groups, literacy centers, and critical thinking warm-ups.
Classroom-Ready – Easy to print, laminate, and use for years to come!
Designed for Grades 3–5 – A perfect fit for students developing logic and reasoning skills.
With 60 total cards plus blank templates, this interactive resource makes critical thinking, logic, and problem-solving an adventure!